#include "include.h"
class Collision
{
    public:
        // pass objects of DrawableObj
        //                          Obj1               Obj2
        static bool checkCollision(DrawableObj &left, DrawableObj &right);
        static bool checkCollision(DrawableObj &left, DrawableObj &right, int distanceOffset);
        //                                  Obj1                    background
        static bool checkBoundryCollision(DrawableObj &left, DrawableObj &back);
        static bool checkBoundryCollision(DrawableObj &left, DrawableObj &back, int distanceOffset);
        // print current data values
        static void printMe(DrawableObj &left, DrawableObj &right, DrawableObj &back);
};

